INFORMATION ARCHITECTURE | MUSEUM KIOSK


Discover Fossils — an interactive museum kiosk

Discover Fossils — an interactive museum kiosk

An information-architecture and interaction strategy for a natural-history-museum kiosk that teaches children 7–10 what a fossil is, how one forms, and how to dig for one — grounded in card-sort research, a controlled vocabulary, and usability testing.

An information-architecture and interaction strategy for a natural-history-museum kiosk that teaches children 7–10 what a fossil is, how one forms, and how to dig for one — grounded in card-sort research, a controlled vocabulary, and usability testing.

ROLE

Solo UX researcher & designer

Audience

Families with children 7–10

Methods

Card sort · Controlled vocabulary · Prototyping · Usability testing

Card sort · Controlled vocabulary · Prototyping · Usability testing

Context

Fossil hall · Natural history museum

overview

A fossil takes a million years to form.

A museum visitor gives you about ninety seconds.

The kiosk lives in the fossil hall of a natural history museum, beside the dinosaur skeletons and dioramas. Its job is to turn an abstract, invisible, deep-time process into something a seven-year-old can grasp — and want to grasp — in the length of a single museum stop.


Fossil formation is unusually well-suited to a kiosk: the process is naturally nested and layered, and dinosaurs already spark curiosity in this age group. The strategy was to support curiosity-driven learning through clear structure, plain language, and hands-on interaction — moving from what a fossil is, to how one forms, to what types exist, and finally to a dig-it-yourself activity that reinforces all three.

85%

Can define a fossil after use (concept mastery goal)

80%

Sequence the 4 steps correctly
(process understanding goal)

3+min

Average engagement time
(ideal outcome)

85%

Complete the “Find a Fossil” dig
(interaction goal)

Minimum success thresholds were defined before testing to create measurable launch targets for the prototype.

The challenge

How do you teach an unseen, million-year process to kids in 90 seconds?

The constraints came from the audience and the context at once. The visitors are children 7–10 with little to no understanding of how fossils form, visiting with a parent who may be guiding — or distracted. The room is busy and noisy. Interactions are short (1–3 minutes). Kids are standing, at varying heights, sometimes waiting in line.


That ruled out paragraphs, deep menus, and any clever or overly academic language. The design had to use plain, action-oriented labels at a child’s reading level, large touch targets, icon-based navigation, and a structure that supported both a linear learning path for kids who follow along and free exploration for kids who jump straight to the dig. Visuals and animation were there to support the load text usually carries.

AI collaboration

I prompted an AI to respond as a 7–10-year-old visitor to pressure-test interaction ideas. It confirmed the instincts already in my plan — movement, sound, tools, a “you found it!” payoff — but the exercise reinforced that a simulated persona can’t replace real users. Audience research stayed the foundation; the AI was a reflective aid, not an authority.

Research

Card sorting to map mental models

Before structuring anything, I needed to see how users naturally group and label fossil content. I ran an open card sort in KardSort with five participants, remotely.

The content cards

Card labels were drawn from an intentions grid (topic, audience, purpose, learning outcomes) and written in plain language a 7–10-year-old could read, often using Socratic, curiosity-prompting phrasing:

What is a fossil?What it is · How it forms · What it becomes

What is a fossil?What it is · How it forms · What it becomes

How fossils formSteps 1-4

Types of FossilsBody · Trace · Plant

PaleontologistsThe fossil scientists

Find a Fossil!Dig for a fossil · Tap and swipe to reveal the layers

Find a Fossil!Dig for a fossil · Tap and swipe to reveal the layers

AI collaboration

AI collaboration

I used an AI to brainstorm alternative top-level navigation label sets (more playful, more curriculum-aligned, more exploratory). Several aligned with my structure, but I made the final calls from card-sort data and instructor feedback — for example, keeping “Find a Fossil!” for its buried-treasure connotation rather than adopting every suggestion.

Insights

Four findings that shaped the architecture

Four findings that shaped the architecture

Four findings that shaped the architecture


Strong

What users did

Placed all four formation steps in the intended category - 100% agreement

Step-based instruction matches how kids model a sequence. Keep the 4-step flow.

What it means

Strong

What users did

Sorted informational cards apart from interactive cards.

“Reading” and “doing” are separate modes. Don’t blend them into one section.

What it means

Watch

What users did

Split “How it Forms” and “What it Becomes” across concept and process categories.

Definition vs. process is fuzzy for kids. These need a contextual link, not separation.

What it means

Watch

What users did

“What is a Fossil?” drew the most overlap of any category.

This was the weakest category. Similar wording across cards caused mis-sorts and needs simplifying.

What it means

What users did

What it means

signal

Strong

Step-based instruction matches how users model a sequence. Keep the 4-step flow.

Placed all four formation steps in the intended category — 100% agreement

Strong

Strong

Sorted informational cards apart from interactive cards

“Reading” and “doing” are separate modes. Don’t blend them into one section.

Strong

Watch

Split “How it Forms” and “What it Becomes” across concept and process categories

Definition vs. process is fuzzy for kids. These need a contextual link, not separation.

Watch

Watch

Placed “What It Becomes” mostly in What is a Fossil?, with some process overlap

Definition and transformation content are connected. Use it as an intro before the formation steps.

Watch

Success targets defined for launch, derived from the project’s KPI framework. Baselines were set lower (50% / 45% / 1–4 min / 40%) so improvement is measurable.

Success targets defined for launch, derived from the project’s KPI framework. Baselines were set lower (50% / 45% / 1–4 min / 40%) so improvement is measurable.

Strong

What users did

Placed all four formation steps in the intended category - 100% agreement

Step-based instruction matches how kids model a sequence. Keep the 4-step flow.

What it means

Strong

What users did

Sorted informational cards apart from interactive cards.

“Reading” and “doing” are separate modes. Don’t blend them into one section.

What it means

Watch

What users did

Split “How it Forms” and “What it Becomes” across concept and process categories.

Definition vs. process is fuzzy for kids. These need a contextual link, not separation.

What it means

Watch

What users did

“What is a Fossil?” drew the most overlap of any category.

This was the weakest category. Similar wording across cards caused mis-sorts and needs simplifying.

What it means

What users did

What it means

signal

Strong

Step-based instruction matches how users model a sequence. Keep the 4-step flow.

Placed all four formation steps in the intended category — 100% agreement

Strong

Strong

Sorted informational cards apart from interactive cards

“Reading” and “doing” are separate modes. Don’t blend them into one section.

Strong

Watch

Split “How it Forms” and “What it Becomes” across concept and process categories

Definition vs. process is fuzzy for kids. These need a contextual link, not separation.

Watch

Watch

Placed “What It Becomes” mostly in What is a Fossil?, with some process overlap

Definition and transformation content are connected. Use it as an intro before the formation steps.

Watch

Success targets defined for launch, derived from the project’s KPI framework. Baselines were set lower (50% / 45% / 1–4 min / 40%) so improvement is measurable.

Success targets defined for launch, derived from the project’s KPI framework. Baselines were set lower (50% / 45% / 1–4 min / 40%) so improvement is measurable.

Success targets defined for launch, derived from the project’s KPI framework. Baselines were set lower (50% / 45% / 1–4 min / 40%) so improvement is measurable.

Controlled Vocabulary

Words we say, and words we don’t

For an audience reading at a 7–10-year-old level, every label is a usability decision. I built a controlled vocabulary so the science stayed accurate while the language stayed reachable plus a matching list of the technically-correct terms I deliberately omitted from the screen.

Words we say

Accurate, plain, age-appropriate

Fossil

remains preserved in rock

How Fossils Form

the step-by-step process

Layers / Sediment

what covers the remains

Turning to stone

mineralization, in kid terms

Find a Fossil!

action-oriented, inviting

Words we don't say

Too technical, long, or off-scope → use instead

Sedimentary Rock Formation

→ rock layers

Stratigraphic Analysis

→ layers

Mineralization

→ turning to stone/rock

Fossilization (as a label)

→ how fossils form

Decomposition

→ omit (whole other process)

Action verbs by element — Fossil: tap, reveal, uncover, dig · Activity: try, interact, play · Steps: follow, complete, navigate · Discovery: find, uncover, reveal.

Controlled Vocabulary

Words we say, and words we don’t

For an audience reading at a 7–10-year-old level, every label is a usability decision. I built a controlled vocabulary so the science stayed accurate while the language stayed reachable plus a matching list of the technically-correct terms I deliberately omitted from the screen.

Words we say

Accurate, plain, age-appropriate

Fossil

remains preserved in rock

How Fossils Form

the step-by-step process

Layers / Sediment

what covers the remains

Turning to stone

mineralization, in kid terms

Find a Fossil!

action-oriented, inviting

Words we don't say

Too technical, long, or off-scope → use instead

Sedimentary Rock Formation

→ rock layers

Stratigraphic Analysis

→ layers

Mineralization

→ turning to stone/rock

Fossilization (as a label)

→ how fossils form

Decomposition

→ omit (whole other process)

Action verbs by element — Fossil: tap, reveal, uncover, dig · Activity: try, interact, play · Steps: follow, complete, navigate · Discovery: find, uncover, reveal.

Decisions & Tradeoffs

The hard calls

Naming the interactive section

Not chosen

“Interactive Excavation Simulation”

Precise and descriptive — the kind of label an AI suggests and an adult approves. But it’s clinical, long, and means nothing to a child scanning for something fun to do.

Chosen

Restructure services around customer decision points

Verb-first and curiosity-driven. Find implies hunting for buried treasure; dig names the action. Kids remember playful, task-based labels — and act on them immediately.

Fixing the fuzzy “What is a Fossil?” category

Option A

Keep all the cards, leave the overlap

Minimal effort, but ignores the strongest warning from testing. Users kept mis-sorting “how it forms” and “what it becomes,” so the confusion would survive into the live kiosk.

Option b

Define the fossil, then bridge to process

Define a fossil without re-explaining formation, and add a “See how this happens” link into How Fossils Form. Preserves the conceptual boundary while honoring the overlap users actually showed.

Hierarchy depth for a fast-paced room

Not chosen

Deep, nested menus

Tidy on paper, but every extra level is memory load. In a noisy hall with 90-second attention spans, deep paths lose kids before they reach the content.

Chosen

Shallow & wide — all four choices visible

One screen, four clear doors. Reduces cognitive load, eliminates deep navigation, and supports the quick, curiosity-led decisions real museum visitors make.

Simplifying the learning focus

Not chosen

Keep “Paleontologists” as its own main category

The card sort showed strong agreement around paleontologist content, so it could have remained a standalone section. But adding another top-level category made the kiosk feel broader than the core learning goal and shifted attention away from fossils.

Chosen

Fold paleontologist content into fossil learning

Instead of making “Paleontologists” a separate destination, I used it as supporting content inside the fossil experience. This kept the kiosk focused on what fossils are, how they form, and how visitors discover them — while still showing the role of paleontologists in context.

Information Architecture

A shallow, wide map with four ways in

A shallow, wide map with four ways in

The final blueprint keeps four distinct top-level categories — definition, process, classification, interaction — under a persistent global navigation. Each maps to a different learning mode, and each is reachable at any time, so the kiosk works as both a guided lesson and an open exhibit.

home

help

What is a Fossil?

What is a Fossil?

What it is

Why fossils matter

→ See how this happens

How fossils form

1 The creature dies

2 Covered by sediment


4 Fossil discovered

3 Turning to rock

Types of Fossils

Body Fossils

Trace Fossils

Plant Fossils

Find a Fossil!


Pick a tool — trowel, chisel, brush


Tap to uncover the layers

Reveal & identify your fossil

How Fossils Form

1 The creature dies

2 Covered by sediment

3 Turning to rock

4 Fossil discovered

Types of Fossils

Body fossils

Trace fossils

Plant fossils

Find a Fossil!

Pick a tool — trowel, chisel, brush

Tap to uncover the layers

Reveal & identify your fossil

Linear path: definition → process → types → interaction. Non-linear: jump anywhere via global nav. The hybrid structure mirrors real museum behavior. Arrive any time, leave abruptly, share the screen .

Linear path: definition → process → types → interaction. Non-linear: jump anywhere via global nav. The hybrid structure mirrors real museum behavior. Arrive any time, leave abruptly, share the screen .

Final solution

From blueprint to a working kiosk

From blueprint to a working kiosk

The architecture became a touch-ready prototype. The home screen makes all four doors visible at once; content screens lead with imagery and short, plain copy; the dig activity turns the lesson into play.

One screen, four clear paths

One screen, four clear paths

  • The shallow-and-wide decision, realized. A hero “Start here” path for kids who want to be guided, plus three picture tiles for those who’d rather jump straight to the dig.

  • Large targets, bottom navigation considering height variation among diverse age range, verb-first labels, no nested menus.

  • Persistent global navigation (Home · Back) appears on every screen except the home screen which serves as the first decision point. “What is a fossil” is hierarchically prominent, and tells the user to start there.

The shallow-and-wide decision, realized. A hero “Start here” path for kids who want to be guided, plus three picture tiles for those who’d rather jump straight to the dig.


  • large targets

  • bottom navigation (considering height variation among diverse age range)

  • verb-first labels

  • no nested menus


    Persistent global navigation (Home · Back) appears on every screen except the home screen which serves as the first decision point. “What is a fossil” is hierarchically prominent, and tells the user to start there.

What is a fossil?

Definition in one short sentence, a real fossil photo, and a fun fact — the simplified category that testing flagged as weakest.

How Fossils Form

The 4-step sequence that earned 100% sorting agreement, delivered as tap-through animated steps with a progress tracker.

What is a fossil?

Definition in one short sentence, a real fossil photo, and a fun fact — the simplified category that testing flagged as weakest.

What is a fossil?

Definition in one short sentence, a real fossil photo, and a fun fact — the simplified category that testing flagged as weakest.

How Fossils Form

The 4-step sequence that earned 100% sorting agreement, delivered as tap-through animated steps with a progress tracker.

How Fossils Form

The 4-step sequence that earned 100% sorting agreement, delivered as tap-through animated steps with a progress tracker.

Find a Fossil!

The payoff. Kids pick a tool, dig, chisel, and brush away layers, and uncover a fossil — then get a short, surprising fact and a “dig again” loop. Doing, not reading, is what makes the learning stick.

Usability Testing & Survey

Coming soon

Reflection

Reflection

Coming soon

Coming soon

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Final deliverables · Communication · Deadline management · Brand alignment

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Client rated the final deliverables, communication, deadline management, and brand alignment 5 out of 5.

— Pooja Church
Performance with Pooja · Logo Design Client

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cameronarensdorf@gmail.com

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